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Redesigning Västtrafik - Student Project

The aim of the study is to see how Västtrafik's users interact with their To Go app and their website vasttrafik.se, conduct usability tests based on this and improve upon the design to adress the issues found. 

Mockup
Mockup

Introduction

Västtrafik

Västtrafik is a prominent public transport company serving the western part of Sweden, catering to nearly half a million daily travelers. In this project. Our primary objective was to identify usability issues in three key areas and design improved user interfaces based on the findings.

UNDERSTANDING THE USER

Our initial surveys indicated that the primary respondents for our Västtrafik survey were students. This was partly due to selection bias, as we are students and have a network of students in our circles. Our findings revealed that students heavily relied on trams and buses for transportation.

 

In contrast, older individuals favored cars and alternative transportation methods. The average test person was approximately 25 years old, with a 60/40% gender split, typically a student with limited finances and no car. They tended to dislike long wait times, unclear information, stressful situations, and primarily used the app for their journeys.

Persona

BREAKING DOWN THE PROCESS 

We conducted usability tests to gain a better understanding of how users interacted with Västtrafik's website and app. Each participant was given eight scenarios, with four for Västtrafik's website and four for the To Go app. The website tests were conducted digitally with recordings, while the To Go app tests took place on-site.

 

Participants were asked to "think out loud," providing insights into their thought process during the tests to analyze their decision-making and identify user-friendly features, stopping blocks, and potential improvements.

Problems to be solved 

Student Pricing

Users faced confusion concerning student pricing, particularly when searching for student pricing on day tickets.

Bike availability

Determining bike availability on Västtrafik transport was another source of confusion. Users had difficulty finding information about whether they could bring their bikes on trams, ferries, buses, and more.

Process 

Ideating

To address these issues, we began ideating different solutions and brainstorming. We created simple, low-fidelity wireframes and moved on to mid-fidelity wireframes that we could quickly get feedback on from users

The solutions we settled on included changing the 'Youth' pricing option to 'Youth/Student' since they already had the same price. This change improved brevity and clarity without cluttering the design. To address bike accessibility, we added a specific filter for bikes and a bike icon to be displayed on all tram options.

Prototyping & Finalizing

We proceed to test our prototypes on test persons and found that the liked the redesign, but that the bike icons hard to see. We decided this was a problem of the black and white nature of the Mid-Fidelity wireframes and decided to proceed under the caveat of future testing on this with colours.

When we starting doing High-Fidelity and tested this again we found this to be true, but we decided to thicken the icon a bit extra in order to be safe. After some changes to colours and design we connected everything in Figma into a complete product and presented it once again to the class.

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Solutions

Student Pricing

Couple changes throughout the app

  • We changed it so that student showed up alongside youth, this choice was made to save on space

  • Information boxes was added in the settings, and a couple other places to more clearly indicate the price.

Old Interface

New Interface

Bike availability

We Made a couple changes to improve visibility.

  • We added a filtering function when you log into the app

  • We added icons that were not previously there among the search results to indicate which trams you can bring your bike on

Old Interface

New Interface

Users give up quickly

Surprisingly, many participants did not complete tasks within our defined timeframes. Some even abandoned tasks if they couldn't find a solution within a minute.

Less is More

Clearer communication was needed, as several participants had to reread questions/tasks, indicating a need for improved communication. Some participants weren't sure if they had found the answer to the question.

To click or not to click

Users approached scenarios differently, often taking various paths we couldn't predict. Some users struggled with the absence of a search option in the app.

Key takeaways: what we found

TITLE OF THE CALLOUT BLOCK

My other Projects

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Case Study 2

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